makerspace

What happens when loneliness becomes a national crisis? 

In a future where automation has replaced both physical and creative labour, society has become increasingly isolated. Work, once a source of identity and social connection, has disappeared. Libraries sit empty, community halls decay, and public trust has eroded alongside the spaces that once sustained it.

People no longer gather.


They consume.


Alone.

DYSTOPIA

By 2036, automation has fundamentally reshaped society.

Millions of jobs disappear.

As work vanishes, people lose more than employment — they lose identity, routine, and purpose.

At the same time, the social spaces that once connected communities begin to decay:

  • Libraries empty

  • Churches close

  • Streets feel unsafe

  • Public gathering spaces deteriorate

Citizens retreat further into isolated digital routines while AI systems increasingly simulate companionship and interaction.

Loneliness becomes one of the largest public health crises in the country.

People no longer trust social spaces.

They stop showing up.

DYSTOPIA

  • Automation eliminated jobs → loss of work-based identity and purpose

  • Social spaces (churches, libraries, streets) fallen into ruin; people retreat into isolated routines

  • Over-dependence on AI to fill the interaction void; loneliness declared a national health crisis

UTOPIA

  • Community makerspaces retrofitted into existing social spaces (e.g. Whitechapel Ideas Store Library)

  • Central feature: an interactive smart table with overhead projector/camera sensors displaying material guides, tutorials, cut dimensions, project suggestions, and skill-sharing prompts

  • Tech supports humans — encourages asking for help and teaching each other, not replacing interaction

  • Ecosystem of activity rooms, fabrication labs, quiet zones, and shared workshops

  • Low-pressure, all ages/abilities; gives people a reason to show up, a skill to build, a community to belong to

UTOPIA

In response, a new generation of community makerspaces emerges.

Rather than constructing entirely new buildings, the proposal retrofits existing public spaces such as libraries and community centres into collaborative ecosystems designed around shared making.

At the centre of each space is an interactive co-design table.

Using overhead projectors, camera sensors, and adaptive interfaces, the table becomes a shared social tool capable of:

  • Displaying tutorials and fabrication guides

  • Recommending tools and materials

  • Suggesting collaborative projects

  • Sharing dimensions and cut lengths

  • Enabling skill-sharing prompts

  • Supporting safety guidance and workflows

Importantly, the technology is not designed to replace people.

It exists to encourage interaction between them.

The system deliberately prompts users to:

  • Ask others for help

  • Teach new skills

  • Collaborate across generations

  • Build things together

Over time, repeated acts of making create familiarity. Familiarity creates trust.

Around the table grows a wider ecosystem of:

  • Fabrication labs

  • Quiet work zones

  • Activity rooms

  • Shared workshops

  • Social gathering areas

The environment is intentionally low-pressure and accessible to all ages and skill levels.

In this future, trust is rebuilt not through policy or surveillance, but through making things together.

The project reframes making not simply as productivity, but as social infrastructure.

In a world where automation has removed reasons for people to gather, the makerspace becomes a reason to show up again.

A place to learn. A place to contribute. A place to belong.

The proposal suggests that trust is not rebuilt through platforms or policies alone.

It is rebuilt physically.

Around tables.

Through conversation.

By building something together.

In this future, creativity becomes social infrastructure.

Repair becomes a civic act.

And the table once again becomes the place where trust is made.

Meet the Team